Guild Master Guild Master Guild Master Guild Master Guild Master Guild Master Guild Master Guild Master Guild Master Guild Master
Guild Master Guild Master Guild Master Guild Master Guild Master Guild Master Guild Master Guild Master Guild Master Guild Master
Guild Master
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Scheme. Build. Adventure. Trouble is on the rise. And for adventuring guilds this spells opportunity. Start with a small group of adventurers with different skills. Plan and prioritise...

Product number

013GGP

EAN

9369998127009

€ 49,99
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Scheme. Build. Adventure.

Trouble is on the rise. And for adventuring guilds this spells opportunity.

Start with a small group of adventurers with different skills. Plan and prioritise their every move. Hire new adventurers to build on & expand your strengths. Weigh the risks of taking on increasingly difficult contracts to earn fame and fortune. Hire labourers to upgrade your guild to expand your reach, but get in fast before their price goes up. Simultaneous action planning and sequenced resolution with prisoners’ dilemma conflict resolution helps you co-operate with rivals or contest them to win contracts.

You can’t do it all, so set your priorities and know when to take risks to get ahead.

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Game

Age
14+
Number of players
2-4
Playing time
90 - 120 min.
Difficulty
Difficult - expert game (12+)
Language
English
Language Dependent
Number of players
2 players
3 players
4 players
Publisher
Good Games Publishing
Author
Chris Antony
Type
Card game

Language

English
Language dependent

Type of game

Card game

Number of players

2 players
3 players
4 players