Kariba Kariba Kariba
Kariba Kariba Kariba
Kariba
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All animals are thirsty after an adventurous day in the savannah, so they've all trekked to the drinking grounds. Every animal wants to be the first to drink, but...

Product number

HVQ-31612

Default delivery time

Ordered before 15:00, shipped same day

EAN

7640139531605

€ 11,99
Price per stuk

Stock : 4

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All animals are thirsty after an adventurous day in the savannah, so they've all trekked to the drinking grounds. Every animal wants to be the first to drink, but watch out! The elephant scares the lion, the lion scares the zebra, and the zebra scares the antelope. Anything can happen. The antelope might even scare the elephant. The player who scares away the most animals wins.

To set up Kariba, shuffle the cards and deal five to each player, placing the remainder face down as a deck. Place the game board in the center of the table. During a round, a player lays down one or more cards of the same animal, placing the cards in the corresponding position (1-9) around the lake. If you have one or more playing cards of the same animal and more than three cards, then the animal left of the weaker animal (lower number) chases it. This player wins all the cards from the weaker animal, even if the number of cards higher than the driven away animal. If you drove an animal away, pick up all of the playing cards off the board and put them face down in front of you. Each card is worth 1 point, and whoever has the most points wins.

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Game

Age
6+
Number of players
2-6
Playing time
<15 min.
Language
Dutch
English
French
German
Language independent
Number of players
2 players
3 players
4 players
5 spelers
6 players
Publisher
Helvetiq
Author
Reiner Knizia
Type
Card game

Language

Dutch
English
French
German
Language independent

Type of game

Card game

Number of players

2 players
3 players
4 players
5 players
6 players