Take Time is a cooperative card game by Libellud where your team overcomes clock puzzles by playing 12 facedown cards around a clock, tackling progressively harder tests that reward communication and timing.
How do you play?
Briefly plan as a team, then look at your cards and, with communication cut off, take turns placing cards facedown to clock segments. Each clock features segment-specific rules and sometimes a global rule. Reveal, total each segment, and if all conditions are met you pass the test and move on.
Why this cooperative card game?
It blends crisp rules with evocative artwork and a campaign of 40 tests—perfect for families and groups wanting short, clever puzzles with strong teamwork.
- 40 escalating tests across 10 chapters for lasting variety
- Language-independent components; Dutch & French rulebooks included
- Limited communication tension; plays in about 30–45 minutes
- Minimal setup; meaningful choices every turn
Box contents
- 12 Solar cards (1–12) & 12 Lunar cards (1–12)
- 3 Reminder tokens & 3 Bonus tokens
- 10 Chapter envelopes (each: 4 clocks + rules overview)
- 1 Hand/clock pointer; 1 Retry envelope
- 1 Rebirth envelope with Rebirth clock, extra pointer and 6 tokens
- Rulebooks (NL & FR)
Specifications
- Language: Independent; Dutch & French rules included
- Type: Cooperative card game
- Publisher: Libellud
- Players: 2–4
- Age: 10+
- Playtime: ~30–45 minutes
- Designers: Alexi Piovesan & Julien Prothière; Art: Maud Chalmel